The object sim created from the simulation directory is very similar to the object sim used during the simulation. However, since it has been created with the function fluidsim.load (and not with fluidsim.load_for_restart), it is light (no state loaded and no operators created) and we cannot restart the simulation with this object. But we can easily get a lot of information on the simulation and of course, plot some figures!
For serious 3D representations, it is easy to use specialized software like Paraview or Visit. These programs are able to open .xmf files which describe how the physical fields are stored in the hdf5 / netcdf fluidsim files.
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Blender's keyframed animation capabilities include inverse kinematics, armatures, hooks, curve- and lattice-based deformations, shape keys, non-linear animation, constraints, and vertex weighting. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.
The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform. One platform window (often sized to fill the screen) is divided into sections and subsections that can be of any type of Blender's views or window types. The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.
Improvements include an animation system refresh;[277] a stack-based modifier system;[278] an updated particle system[279] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support[280] in the game engine; advanced UV unwrapping;[281] a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting.[282]
Agent 327: Operation Barbershop is a three-minute teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson,[364] it is based on the classic Dutch comic series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature.[365] Agent 327: Operation Barbershop showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011.[366] Assets from this teaser have been released under Creative Commons license via Blender Cloud.[365]
FluidDyn is a framework for research and teaching in fluid dynamics. The Pythonpackage fluiddyn contains basic utilities (file io, figures, clusters, mpi,etc.). Most of the features of the FluidDyn project are actually implementedin other packages (in particular influidlab, fluidimage and fluidsim). 2ff7e9595c
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